“Hexes” Walker Frayd conferred with the commanders of his forces. They weren’t in the best condition. They had suffered two defeats in the field. His brother Chevron was wounded, Weirdo – his father – was shut tight in The Twinge besieged by the Greyboys. If he tried to relieve the Twinge, he’d be met by the combined Greyboy/Cartell armies. Of course, if he stayed perched in Seascard, the enemy would surely descend on him here. On the sea, matters seemed even more hopeless, a sole Frayd war galley squadron facing nine squadrons from Darne and the Iron Rust Islands.
With winter coming, there was hope, slight though it may be, that the Greyboys would lift the siege and just return home.
“Hexes” Walker Frayd needn’t have worried so much about what decisions to make. The Greyboys and Cartells held the initiative and they would pull the strings in the coming fall battles and “Hexes” Walker Frayd would be the puppet.