A medieval campaign using my proposed RRtK supplement

Archive for April, 2013

Rules Development: More on Personality of Rulers

English: Sir Galahad

English: Sir Galahad (Photo credit: Wikipedia)

Español: El Cid luchando en los arrabales de V...

Español: El Cid luchando en los arrabales de Valencia (c. 1093) con el fin de conquistarla (Photo credit: Wikipedia)

This campaign supplement centers on the ruler, the leader of a nation. In RRtK
the focus is on the general. The ruler can be the CinC of the army as well and
leads an army on the battlefield as history illustrates.

His Highness Mir Muhammad Naseer Khan Talpur

His Highness Mir Muhammad Naseer Khan Talpur (Photo credit: Wikipedia)

As I posted before, I’ve come up with 8 basic characteristics that a player will randomly roll for each ruler: age, appearance, belligerence,health, loyalty, morals, respect, and
risk-taking in battle. So, for example,  a particular ruler could be middle-aged,plain, rash,
weak, unreliable,depraved, hated, and coy in battle.

Then each ruler will have one special quirk randomly determined, among 22 in
all, such as fervent or deformed or ungodly. Again each quirk has a greater or
lesser effect during the season.

It’s fun but optional as it adds some complexity. It makes nations even more unique. Other rules have characterization.This set has definite effects for each characteristic.

Examples:

The old codger succumbs to sickness.
The lethargic ruler suddenly finds an army besieging his walled capital.
An unreliable ally deserts his ally before battle.
The love that the mob has for its ruler may save the nation from descending
into rebellion.

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Rules Development: Personality of Rulers

The RRtK supplement I’m working ocenters on the ruler, the leader of a nation, not its general like in RRtK. What is the leader like? How will a leader react to different situations? How will the leader act on the battlefield or on the throne? Each leader of a nation has personal, physical and mental characteristics that will affect diplomacy, attitudes about going to war, behavior in battle, lifespan, etc.

The player will roll up for each ruler of a nation the following: age, appearance, belligerence, health, loyalty. morals, respect and risk in battle

Roland receives the sword, Durandal, from the ...

Roland receives the sword, Durandal, from the hands of Charlemagne. Late medieval manuscript miniature (ca. 1400?), source unknown, presumably illustrating a maniscript of a Roland romance. Uploaded in August 2004 by User:Ihcoyc (Photo credit: Wikipedia)

Depiction of Hannibal and his army crossing th...

Depiction of Hannibal and his army crossing the Alps during the Second Punic War. (Photo credit: Wikipedia)

Rules Development: Revisions

Opening of the Epistle to the Galatians, illum...

Opening of the Epistle to the Galatians, illuminated manuscript for reading during Christian liturgy. (Photo credit: Wikipedia)

I spent the last few days making revisions in the scenarios and adjusting the rules in the Second Going To War Phase: Action that contain a lost of war making options.

Once this process is over, I’ll be getting back to play testing the Game of Cronies, Year 2.

Writing

Writing (Photo credit: AJCthe Game of Cronies Year 2.