A medieval campaign using my proposed RRtK supplement

Posts tagged ‘Fantasy Wargame Rules Development’

The Smash of Things: Year 2 Changes

Castle medieval siege

Castle medieval siege (Photo credit: Wikipedia)

Galley at anchor, found in The Story of the Ba...

Galley at anchor, found in The Story of the Barbary Corsairs’ by Stanley Lane-Poole, published in 1890 by G.P. Putnam’s Sons. (Photo credit: Wikipedia)

Rules revisions will liven things up in Year 2.

There is more opportunity for establishing diplomatic relations with nations farther away.

New random events may appear this year that will bedevil or gratify out harried leaders of Westeroids.

Forts/castles have appeared throughout the land for invading armies to ignore at their peril or worse attack.

Hopefully nations will try out new strategies on land and sea – coastal raids, pillaging raids.

Using the revised National Profile Display should help a lot in keeping track of details.

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Rules Development: Civil Wars and Revolts

English: Line drawing of Hannibal

English: Line drawing of Hannibal (Photo credit: Wikipedia)

Pollice Verso (1872), which popularized the &q...

Pollice Verso (1872), which popularized the “thumbs down” gesture . It is owned by Phoenix Art Museum. (Photo credit: Wikipedia)

English: 1835 – Flag Flown over the Goliad Dec...

English: 1835 – Flag Flown over the Goliad Declaration of Independence, possibly the “Bloody arm flag” reported to have accompanied the Dodson flag at the Texas Declaration of Independence (Photo credit: Wikipedia)

English: Gladiatorial Shows at a Banquet

English: Gladiatorial Shows at a Banquet (Photo credit: Wikipedia)

I’ve revised and completed rules for handling a range of internal revolts. These rules handle:

– slave revolts among gladiators, miners and other slaves.

– revolts by governors in dominions.

-revolts by former client kingdoms

-declarations of independence by trade cities.

A nation can usually fight internal wars and one war with a foreign nation in the same season.

Then there are invasions by returning exiles with aid from a foreign army to contend with.

Rules Development: The History Continuance Phase and Trade Cities

Painting entitled "Le marché aux esclaves...

Painting entitled “Le marché aux esclaves” (en: The Slave Market) Oil on canvasCategory:technique with mounted parameter (Photo credit: Wikipedia)

Alexandria

Alexandria (Photo credit: Wikipedia)

With the proliferation of trade cities, and possibly independent ones as well, I’ve been able to add rules for dealing with their emergence in the world.

Host nations where these trade cities are arising now have a variety of reactions in dealing with these new realities inside their nations.

More wars will be sown because of the trade cities.

Hypothetical History Continuance Phase: Catastrophes and Blessings, Wars and Growth (Year 31!)

English: Crystaline Gold

English: Crystaline Gold (Photo credit: Wikipedia)

English: The Harvest

English: The Harvest (Photo credit: Wikipedia)

English: Betsey, surrounded by seven French co...

English: Betsey, surrounded by seven French corsairs (Photo credit: Wikipedia)

In the Game of Cronies campaign, a winter campaign was rolled for and Year 2 is about to begin next spring.

But what would have happened if the campaign had ended?

English: Spire of the abbey on Mont Saint-Mich...

English: Spire of the abbey on Mont Saint-Michel in Normandy France (Photo credit: Wikipedia)

Let’s see.

It’s the year 31, thirty years after the present campaign.

Three wars were resolved. Runtly and Robheart’s war ended in stalemate. A truce is in effect for next year. Runtly took firm control of Stinkwood province and added it to his realm.

The Landblaster/Starkcrazy and Night’s Botch/Wildthings conflicts ended similarly but with no change in territory.

House Cartell won a war against pirates and has increased its fleet size.

A pretender has appeared in Mormeen province to claim the Dimheiress Tarfeathere’s thorne. It’s civil war!

Houses Hyfell, Boltloose and Sully got bountiful resources.

House Arhead had good harvests. On the other hand, the Wildthings and Stainless Brightneon experienced shortages. House Greyboy suffered a drought.

House Landblaster discovered a gold mine within its borders.

Runtly Brightneon had a mundane period.

Eight former trade sites and one town have grown into cities. (to be continued)

Winter Campaign (Winter, Year 1)

A trebuchet uses the gravitational potential e...

A trebuchet uses the gravitational potential energy of the counterweight to throw projectiles over long distances. (Photo credit: Wikipedia)

Crossbowmen at the Martyrdom of St Sebastian. ...

Crossbowmen at the Martyrdom of St Sebastian. Detail of a painting from Upper Bavaria (Munich?), around 1475. Current location: Wallraf-Richartz-Museum, Cologne, Germany (Photo credit: Wikipedia)

A winter horrorland story by Porridge Marten, the chronicler of the Game of Cronies

This image was first published in the 1 st (18...

This image was first published in the 1 st (1876–1899), 2 nd (1904–1926) or 3 rd (1923–1937) edition of Nordisk familjebok. The copyrights for that book have expired and this image is in the public domain. (Photo credit: Wikipedia)

Winter is supposed to be relaxing –wine, women, and song – or so thought King Robheart Brightneon snug in his bed that early morning when the first trebuchets of the Wormlanders fired upon and rattled the walls of Binge Landing. To his surprise and everyone else in the besieged city, an assault in the dead of winter was the last thing that was expected. Runtly Brightneon and Brie the Tart led the attack; siege engines fired, and twenty army units attacked Robheart’s four foot units and one unit of dismounted crossbowmen. The Kingsmen were outnumbered four to one. Both sides were evenly matched in magic users at four each.

 “Now what!” yelled out the discomforted King. “I hope Slimey doesn’t have a hangover from last night’s feast, the drunken fool. Signal his fleet to draw near shore and bombard Runtly’s attackers.”

 Ser Embarristan Slimey, unsteady though he be, brought his three war galley squadrons close to shore and showered Runtly’s beleagured troops with arrows.

 “Let’s hope Binge Landing’s walls won’t crumble today,” he roared to his page. The page struggled to get armor strapped over his lord’s expanding stomach.

 It was a tough battle for both sides, yet once again, the besieged repulsed the host from the Wormlands. Robheart lost a unit, but his brother, Runtly, had twice as many losses. Runtly continued his failures on land as his forces had at sea thoughout the year.

 Robheart laughed heartedly, “Bring me some wine. I have a great thirst to quench”

Rules Development: Trade Map

Here’s the trade map that I’m using to track trade routes on land and sea and to place different kinds of trading sites in the various provinces.

Asterisks* indicate the existence of a permanent trade route. The boxes indicate trading sites; the small letter refers to the type (c=camp, for example) and the large initials show the owner (TG is Talon Greyboy).

Sergey Vasilievich Ivanov (1864-1910). Slave T...

Sergey Vasilievich Ivanov (1864-1910). Slave Trade in Early Medieval Eastern Europe. Source: http://www.sgu.ru/rus_hist/?wid=719 (Photo credit: Wikipediareyboy).

Trade Map 1

Rules Development: The History Continuance Phase

A man stares towards the viewer as he bends ov...

A man stares towards the viewer as he bends over and casts lots for purposes of divination. A woman, child, and man watch for his predictions. The image is captioned as “Losungen”. (Photo credit: Wikipedia)

The Fortune Teller, by Art Nouveau painter Mik...

The Fortune Teller, by Art Nouveau painter Mikhail Vrubel, depicting a cartomancer (Photo credit: Wikipedia)

Rather than playing out all the wars, treaties, trade, and developments of every fantasy nation for every single year of its existence, the history of RRtK nations and their civilizations can be speeded up, generalized, summed up and brought into focus after a certain period of time in the future.

At the determined time, the History Continuance Phase, following RRtKV campaigning, nations consult the oracles, prophets, seers or augurs to determine the will of the gods and the course of future events. Whatever the diviners say, it certainly happens.

Based on what has transpired politically, socially, economically, and militarily in the world, an entirely new game of RRtKV campaigning begins again. The interval of evolved time is roughed out. The results will be like our present knowledge of ancient or dark age history; some years are detailed and in sharp focus while others are sketched broadly, or blurred.

A new map of the fantasy world is drawn up after determining what has occurred over the last 5 to 50 years.