A medieval campaign using my proposed RRtK supplement

Posts tagged ‘fantasy wargames rules development’

Rules Development: More on Personality of Rulers

English: Sir Galahad

English: Sir Galahad (Photo credit: Wikipedia)

Español: El Cid luchando en los arrabales de V...

Español: El Cid luchando en los arrabales de Valencia (c. 1093) con el fin de conquistarla (Photo credit: Wikipedia)

This campaign supplement centers on the ruler, the leader of a nation. In RRtK
the focus is on the general. The ruler can be the CinC of the army as well and
leads an army on the battlefield as history illustrates.

His Highness Mir Muhammad Naseer Khan Talpur

His Highness Mir Muhammad Naseer Khan Talpur (Photo credit: Wikipedia)

As I posted before, I’ve come up with 8 basic characteristics that a player will randomly roll for each ruler: age, appearance, belligerence,health, loyalty, morals, respect, and
risk-taking in battle. So, for example,  a particular ruler could be middle-aged,plain, rash,
weak, unreliable,depraved, hated, and coy in battle.

Then each ruler will have one special quirk randomly determined, among 22 in
all, such as fervent or deformed or ungodly. Again each quirk has a greater or
lesser effect during the season.

It’s fun but optional as it adds some complexity. It makes nations even more unique. Other rules have characterization.This set has definite effects for each characteristic.

Examples:

The old codger succumbs to sickness.
The lethargic ruler suddenly finds an army besieging his walled capital.
An unreliable ally deserts his ally before battle.
The love that the mob has for its ruler may save the nation from descending
into rebellion.

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The Smash of Things: Year 2 Changes

Castle medieval siege

Castle medieval siege (Photo credit: Wikipedia)

Galley at anchor, found in The Story of the Ba...

Galley at anchor, found in The Story of the Barbary Corsairs’ by Stanley Lane-Poole, published in 1890 by G.P. Putnam’s Sons. (Photo credit: Wikipedia)

Rules revisions will liven things up in Year 2.

There is more opportunity for establishing diplomatic relations with nations farther away.

New random events may appear this year that will bedevil or gratify out harried leaders of Westeroids.

Forts/castles have appeared throughout the land for invading armies to ignore at their peril or worse attack.

Hopefully nations will try out new strategies on land and sea – coastal raids, pillaging raids.

Using the revised National Profile Display should help a lot in keeping track of details.

Rules Development: Civil Wars and Revolts

English: Line drawing of Hannibal

English: Line drawing of Hannibal (Photo credit: Wikipedia)

Pollice Verso (1872), which popularized the &q...

Pollice Verso (1872), which popularized the “thumbs down” gesture . It is owned by Phoenix Art Museum. (Photo credit: Wikipedia)

English: 1835 – Flag Flown over the Goliad Dec...

English: 1835 – Flag Flown over the Goliad Declaration of Independence, possibly the “Bloody arm flag” reported to have accompanied the Dodson flag at the Texas Declaration of Independence (Photo credit: Wikipedia)

English: Gladiatorial Shows at a Banquet

English: Gladiatorial Shows at a Banquet (Photo credit: Wikipedia)

I’ve revised and completed rules for handling a range of internal revolts. These rules handle:

– slave revolts among gladiators, miners and other slaves.

– revolts by governors in dominions.

-revolts by former client kingdoms

-declarations of independence by trade cities.

A nation can usually fight internal wars and one war with a foreign nation in the same season.

Then there are invasions by returning exiles with aid from a foreign army to contend with.

Rules Development: Trade Map

Here’s the trade map that I’m using to track trade routes on land and sea and to place different kinds of trading sites in the various provinces.

Asterisks* indicate the existence of a permanent trade route. The boxes indicate trading sites; the small letter refers to the type (c=camp, for example) and the large initials show the owner (TG is Talon Greyboy).

Sergey Vasilievich Ivanov (1864-1910). Slave T...

Sergey Vasilievich Ivanov (1864-1910). Slave Trade in Early Medieval Eastern Europe. Source: http://www.sgu.ru/rus_hist/?wid=719 (Photo credit: Wikipediareyboy).

Trade Map 1

Rules Development: The History Continuance Phase

A man stares towards the viewer as he bends ov...

A man stares towards the viewer as he bends over and casts lots for purposes of divination. A woman, child, and man watch for his predictions. The image is captioned as “Losungen”. (Photo credit: Wikipedia)

The Fortune Teller, by Art Nouveau painter Mik...

The Fortune Teller, by Art Nouveau painter Mikhail Vrubel, depicting a cartomancer (Photo credit: Wikipedia)

Rather than playing out all the wars, treaties, trade, and developments of every fantasy nation for every single year of its existence, the history of RRtK nations and their civilizations can be speeded up, generalized, summed up and brought into focus after a certain period of time in the future.

At the determined time, the History Continuance Phase, following RRtKV campaigning, nations consult the oracles, prophets, seers or augurs to determine the will of the gods and the course of future events. Whatever the diviners say, it certainly happens.

Based on what has transpired politically, socially, economically, and militarily in the world, an entirely new game of RRtKV campaigning begins again. The interval of evolved time is roughed out. The results will be like our present knowledge of ancient or dark age history; some years are detailed and in sharp focus while others are sketched broadly, or blurred.

A new map of the fantasy world is drawn up after determining what has occurred over the last 5 to 50 years. 

The Mob Mood Phase: Checking National Morale (Fall, Year 1)

c. 1320

c. 1320 (Photo credit: Wikipedia)

National morale among the Starkcrazys was shaken and dropped (NM 2) due to Dullard’s failed invasion of the Landblaster realm. House Brightneon’s national morale decreased (NM 1) too as it was shaken by Runtly’s latest lost sea battle.

National morale in House Arhead increased (NM 1) due to loyalty among the serfs. House Greyboy did likewise (NM 4) due to a new trade site and the acquisition of Chicken Neck province.

Русский: Феодал даёт указания крестьянам. Сред...

Русский: Феодал даёт указания крестьянам. Средневековая миниатюра (Photo credit: Wikipedia)

National morale among the other houses remained the same; either they were at peace or in an enforced peace or at least had satisfied their peoples to some extent.

The Going To Trade Phase (Fall, Year 1)

Stairs Expedition to Katanga

Stairs Expedition to Katanga (Photo credit: Wikipedia)

Altar to the invisible deity in the park of th...

Altar to the invisible deity in the park of the Temple of Heaven. (Photo credit: Wikipedia)

Some houses send new trade expeditions or roving traders.

മലയാളം:

മലയാളം: (Photo credit: Wikipedia)

House Cartell sends trade expedition to The Strident and starts trading post.

House Hyfell moves roving trader to The Deadsport; trade Hyfell/foodstuffs for Boltloose/foodstuffs.

Robheart Brightneon moves roving trader to The Strident.

Runtly Brightneon moves roving trader to Sunfear.

House Arhead sends trade expedition to Driftmuck and starts trading post.

House Sully sends trade expedition to Shadowpower and starts trading post.

Dimheiress Tarfeatheren sends trade expedition to Driftmuck and starts temple.

Patriot citizens in Ironrust Islands (House Greyboy) fund and send trade expedition to Chintzy  and start a camp.